Post by shutter on Nov 20, 2012 23:12:10 GMT -5
For those of you who haven't read the books in a while, here is a map and overview of the clan territories.
All images and content for territories are from this site.
All images and content for territories are from this site.
[style=font-family:georgia; font-size:25px; color: green; text-align: left;]&! ThunderClan
ThunderClan claims the southeastern part of the region, their territory consisting of deciduous woodland, named White Hart Woods by Twolegs. Their camp is in a sandy ravine that used to be a riverbed long time ago, surrounded by brambles.
Landmarks in the ThunderClan territory:
- A small stream runs through the territory, close to the camp.
- Near the camp is The Sandy Hollow, an area where apprentices do their battle training.
- West of the camp is The Owl Tree, a tree that was always home to owls.
- East of the camp is Snakerocks, a clearing where prey and plants are abundant, but adders represent a danger. Next to the clearing is The Great Sycamore, a tall tree where apprentices learn to climb.
- Southwest of the camp is Sunningrocks, a large, smooth stone formation by the river where cats love to sun themselves. This spot is often fought over by ThunderClan and RiverClan.
- Far south of the camp is Tallpines, a controlled pine forest, grown for the purpose of wood for Twolegs. In its middle, there is the Treecut Place, a logging camp.
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&! RiverClan
RiverClan claims the southwestern part of the region, on the right bank of River Chell. Their territory consists of open plains, and their camp is on a large, well-drained island, surrounded by reeds, that can be reached only by swimming (although such an island does not appear on the map).
Landmarks in the RiverClan territory:
- The river itself is a source of prey for the cats. It follows a gorge that comes to a waterfall (Druid's Leap), then continues through the plains. RiverClan cats can swim through it, but there is also a Twoleg bridge that makes crossing safe when the water is high.
- South of the camp is Morgan's Farm, a Twolegplace with a campsite next to it.
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&! ShadowClan
ShadowClan claims the northeastern part of the region. Their territory consists of marshy and damp ground with few trees. It is bordered by a Thunderpath to the south that has a tunnel underneath that permits crossing into ThunderClan grounds. Their camp is in a hollow with muddy ground, surrounded by brambles.
Landmarks in the ShadowClan territory:
- South of the camp is the Burnt Sycamore, an ancient tree that was burnt by lightning long ago. ShadowClan apprentices learn their night hunting and quiet stalking at this tree.
- West of the camp is Carrionplace, a Twoleg dump called the North Allerton Amenity Tip, home to disease and rats. It provides ShadowClan with food during leaf-bare.
- Southwest of the camp are two Twoleg tunnels that cross under the Thunderpath. One leads to Fourtrees; farther to the west, the second leads into WindClan territory.
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&! WindClan
WindClan claims the western part of the territory, wedged between the Thunderpath and the river, consisting of a rolling moorland (named Windover Moor by the Twolegs). Their camp is in a sandy hollow, surrounded by gorse. The moors are almost hollow with tunnels, some made by animals, others by underground streams. WindClan cats use them to move through their territory without being seen; those skilled in doing so were trained as tunnelers.
Landmarks in the WindClan territory:
- East of the camp is the Outlook Rock, a large rock from where the moorland can be overseen.
- West of the camp is a farm, known to Twolegs as Windover Farm, where cows, sheep and dogs live.
- South of the camp is an abandoned badger set, a source of prey.